Virtual Reality Headsets Market Estimates & Forecast, By Application, segments 2016−2022
A virtual
reality (or VR) headset
is a device that you wear over eyes like a pair of goggles. VR headset consists
of an Organic Light-Emitting Diode (OLED) or Liquid Crystal Display (LCD)
screen, and head motion tracking sensor to provide effective 3D picture. This
sensor tracks the head motion and provides 3D image with up to 360 degree field
of view as per head movement. VR headsets are widely used with computer games
but they are also used in other applications, including simulators and
trainers.
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VR companies seek to
cover all home activities together with VR products: sports, shopping, and
theme parks. Virtual reality will touch and cover any possible social activity.
For instance, currently, there are several companies developing VR software
that will bridge the gap between the old and the new way of sport gaming that
are known as vSports – games and experiences that take the competitive and
physical nature of traditional sports and merge it with the digital
immersiveness of virtual reality.
Virtual reality
technology can enable gamers to indulge in an imaginary setting where the
gamer’s physical presence is simulated to be a part of the three-dimensional
environment. With VR equipment and accessories, the user can view, move around,
and even interact with the objects within the game. Several start-ups are
developing prototypes for using the virtual reality technology in video games,
which is expected to impact the growth favourably over the years to come.
The quality of visual
effects delivered by VR headset is a major concern. If VR system is too
sluggish to react with head movement, it causes concussion to user. In
addition, VR headset are capable of stretching single display across a wide field
of view causing magnification defect in display quality. Furthermore, the VR
headset devices are expensive and time consuming to develop. All these factors
are expected to restrain the growth of VR headset market during forecast
period.
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Industry
News
Oct. 2017 - MEL Science started out making and shipping chemistry kits
to subscribers. Each kit contains several experiments and all the supplies a
family needs to conduct them at home. MEL Science raised $2.2 million in
venture funding to bring virtual reality chemistry lessons to schools in the
U.S. The capital will go toward developing new content and chemistry sets for
schools and making educators aware of MEL Science curriculum.
30 Oct.
2017 - Deloitte has purchased boutique
software firm Well Placed Cactus to enhance the firm's interactive and digital
development skills. Well Placed Cactus is a team of programmers based in
Melbourne and Brisbane which creates interactive instalments and games using
existing and new technologies such as virtual- and augmented-reality headsets.
Global
Virtual Reality Headsets Market - Competitive Analysis
The Market of virtual
reality headsets market appears to be highly competitive. To maintain their
market position and to drive the market growth, various dynamic and diversified
international organizations, domestic organizations and as well as new entrants
form a competitive landscape. Market leaders are innovating continuously and
increasingly seeking market expansion through various strategic mergers and
acquisitions, innovation, increasing investments in research and development
and cost-effective product portfolio. Major players are investing on internal
R&D and, most of all, in acquiring other firms.
Global
Virtual Reality Headsets Market - Segmentation
The virtual reality
headsets Market can be segmented in to 4 key dynamics for the convenience of
the report and enhanced understanding;
Segmentation by type:
Comprises handheld, smartphone enabled, and PC-connected.
Segmentation by
component: Comprises Head-mounted display, stereo sound system, head motion
tracking sensor, controllers, and, display screen among others.
Segmentation by
Application: Comprises consumer electronics, healthcare, games &
entertainment, automobile, and education among others.
Segmentation by
Regions: Comprises Geographical regions - North America, Europe, Asia Pacific
and Rest of the World.
Global
Virtual Reality Headsets Market - Regional Analysis
North-America is dominating the global
virtual reality headset market with the largest market share due to growing
investment in technologies and high demand by films, education system and
military to develop and improve visual experience and therefore is expected to
grow with highest revenue by 2022. Virtual Reality Headsets Market in
Asia-Pacific market is expected to grow at with a highest CAGR due to growing
technological advancement in the region.
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